Marvel's Iron Man VR


“Tap into your inner Super Hero as you step into Iron Man’s armor and blast into the skies. Explore Tony’s garage to customize and upgrade an arsenal of gear, gadgets, and weapons. Hit the afterburners and feel the rush of flying hundreds of miles an hour. Use all of Tony Stark’s resources to find the mysterious villain Ghost and her army of hacked Stark drones. Experience this action-packed immersive Iron Man adventure now” - Oculus.com, (C) 2022 MARVEL

For this port, my primary duties primarily consisted of implementing free player movement in cinematic spaces and updating related aspects of the game. This included player placement when interacting with objects and stations, plus trimming and/or restructuring narrative sequences to account for the additional movement option. Visual fidelity (cinematic animations and VFX mostly) also had to be updated so aided various artists on updating the spaces and sequences.

Areas I worked in consisted mostly of the Stark Mansion interior (Bedroom, Living Room, Garage), the helicarrier sequence where the player met Nick Fury, and monologues, while support was provided for Stark Mansion exterior (Overlook).