Wrote an analysis paper about Gunpoint, a 2013 stealth-based puzzle-platformer by Suspicious Developments. The paper focused on the use of film noir tropes in terms of ludonarrative.
Quiet Mountain (Board Game)
After the untimely demise of the sheriff, two deputies must rise to the occasion. Step into the shoes of the town's finest to hunt down the outlaws terrorizing the quiet town and earn the respect of the citizens.
Skies Over Paradise (PC and Board Game)
You have been given command of a small airship detachment headed for Paradise. Your fleet must capture the skies over the city before the enemy takes control.
Marrowbend (Twine 2 Story Snippet)
Three recovery officers are dispatched to a ghost town in the desert to investigate the disappearance of a company employee. They are quickly stranded and must uncover town’s dark secrets if they wish to avoid a terrible fate.
Recording thought processes and design. Occasionally analyzing movies and video games, especially how they succeed or fail in certain aspects.
Written in C# to replace the Wwise implementation in Junior Unity project. See here.
A management system that can be called by other scripts to update a singular "chat feed". See here.
Making a Sudoku game in Unity3D using C#. In progress. See here.