Kaila Harris | Portfolio

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Kaila Harris

Game Designer
Cinematics / Systems / Tech

Professional Projects

Marvel's Iron Man VR

Digital Projects

4th Year Game. Image by Sarah Hedges.

Vára

Space/Time

Skies Over Paradise

Caster Arts

Procedural Placement Room

Board Games

Quiet Mountain

Spirit Showdown

Trade Secret

Writing

GDC Game Narrative Review
2018, Gold Winner

Wrote an analysis paper about Gunpoint, a 2013 stealth-based puzzle-platformer by Suspicious Developments. The paper focused on the use of film noir tropes in terms of ludonarrative.

  • Gunpoint Narrative Review
  • Poster

Quiet Mountain (Board Game)

After the untimely demise of the sheriff, two deputies must rise to the occasion. Step into the shoes of the town's finest to hunt down the outlaws terrorizing the quiet town and earn the respect of the citizens.

  • Rulebook
  • Concept and Design
  • Game Analysis

Skies Over Paradise (PC and Board Game)

You have been given command of a small airship detachment headed for Paradise. Your fleet must capture the skies over the city before the enemy takes control.

  • Rulebook
  • Concept and Design
  • Game Analysis

Marrowbend (Twine 2 Story Snippet)

Three recovery officers are dispatched to a ghost town in the desert to investigate the disappearance of a company employee. They are quickly stranded and must uncover town’s dark secrets
if they wish to avoid a terrible fate.

  • Play snippet
  • Read blog post

Scripting

Audio Management System

Written in C# to replace the Wwise implementation in Junior Unity project.
See here.


Caster Arts Magic Effects

A small sample of the C# VFX scripting in Caster Arts.
See scripts here and see project page here.


Text Feed Manager

A management system that can be called by other scripts to update a singular "chat feed".
See here.


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